Cyberpunk 2077 PC review: Joining industry legend as a contender for best game ever made
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Landmark AchievementCyberpunk 2077 PC review: Joining industry legend as a contender for all-time game ever made
Cyberpunk 2077 is an experience without equal.Every bit I write this, I've just completed Cyberpunk 2077, announced all the way back in 2022. After eight years and some notoriously high-contour delays, information technology feels well-nigh surreal that nosotros're finally here. I am among the lucky few tasked with presenting Cyberpunk 2077 equally a thespian, and despite having written literally thousands of articles, this item task feels uniquely daunting.
Cyberpunk 2077 won't be bested for years — information technology is a masterpiece.
I feel equally though I could write thousands upon thousands of words near my time in Night Metropolis. The sheer scale of Cyberpunk 2077 as a artistic project is simply without precedent. The more I played, the more I began to realize I was experiencing a landmark moment in creative media. Cyberpunk 2077 represents cutting border technology. It represents the uncompromised vision of Mike Pondsmith'due south Cyberpunk universe, translated meticulously into video game form. It represents the execution of what is surely among the most gargantuan digitized acting projects in history.
Cyberpunk 2077 represents a true spring forward for the medium, with an experience that I'm sure will come with equal parts controversy and admiration. One thing is for sure: nobody will exist able to ignore this game. It will exist picked apart, scrutinized, and analyzed for years to come. Cyberpunk 2077 is going to hit this industry like an convulsion.
After a week or then with the game and dozens of hours played, my honest-to-goodness recommendation is that you don't read this review. Go in blind. Enjoy this moment, and savor its rarity. Simply stated, equally an feel, Cyberpunk 2077 won't be bested for years — it is a masterpiece, wholly without equal.
Unprecedented
Cyberpunk 2077
$60
Bottom line: Cyberpunk 2077 is an open-globe masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay way, Cyberpunk 2077 gives the role player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. Cyberpunk 2077 is a mammoth achievement and solidifies CD Projekt RED'southward place at the pinnacle of the pile.
Pros:
- Absolutely jaw-dropping visuals
- Nifty performance and stability
- A truly insane level of immersive sim gameplay freedom
- Every scene choreographed, with narrative option at the center
- Peak-shelf vox acting and character performances
- A gargantuan open world full of unique interior locations, gratis of loading screens
Cons:
- Immense amount of small bugs leech the immersion
Jaw-dropping
Cyberpunk 2077 review: Visuals and sound
Cyberpunk 2077 is an admittedly jaw-dropping game visually, built on a proprietary engine CD Projekt RED made in partnership with NVIDIA and other tech heavyweights. The effort shows in the details of each expanse and how well the engine handles the transitions between open-world areas and more densely packed interior locations. At that place are no loading screens save for fast-traveling across the map, and even when moving to an interior area, y'all can always look out of the window and see the open world, brimming with NPC crowds and moving vehicles. This is the almost immersive open-world I have always experienced. Cyberpunk 2077 is at present the standard-bearer for marrying artistic license with cutting-edge engineering science.
Category | Cyberpunk 2077 |
---|---|
Title | Cyberpunk 2077 |
Programmer | CD Projekt RED |
Publisher | CD Projekt RED |
Genre | Immersive sim, RPG, first-person shooter |
Recommended Requirements | 64-bit Windows 10, DX12, Intel Cadre i7 (4790) / AMD Ryzen 3 (3200G), 12GB RAM, NVIDIA GTX 1060 (6 GB) / AMD Radeon R9 Fury / SSD |
Game Size | 70GB |
Play Time | 30 to 50+ hours |
Players | Single-player, with multiplayer coming afterward |
Launch Toll | $60 |
Launch Date | 10 December, 2022 |
I ran Cyberpunk 2077 on my Razer Blade 17 Pro, using an RTX 2070 GPU at 1080p. Cyberpunk 2077 held sixty frames per second hands throughout, perhaps dropping a niggling when certain weather effects like storms kicked in, just for the most part, it was rock solid. I kept ray tracing turned off to ensure college performance where possible, just for those with rigs powerful plenty for information technology, Cyberpunk 2077 is a true marvel. You volition want the best graphics card you tin afford. I may exist able to tweak settings even college in the future. NVIDIA is releasing new drivers before long, specifically for Cyberpunk 2077, and CD Projekt RED is working on further optimization updates that are set to get in before the game launches on December 10, 2022.
From a design perspective, Dark City is an open-world playground without equal. CD Projekt RED captured the loftier-speed and diverse lifestyles of the Western metropolis, live with bustling market places, seedy cherry-red-light districts, downtown skyscrapers, and underbridge slums. You lot'll traverse to the gang-infested outskirts and beyond into the deserted badlands, where madmaxian outlaws rule the roads from their customized apocalypse rigs. The game's reflections and shadows truly sing at dark, particularly so in the rain. Frequently, Night City invites you to accept your pedal off the gas and just spend a few moments gazing in awe at the neon-washed beauty.
Night Urban center is remarkable for its verticality, as much as its density. Many missions will have y'all inside buildings, and despite playing for dozens of hours, I have yet to see the vaguest hint of copy and paste. Megabuildings feel similar minor cities inside cities, reaching up into the sky, plastered with tawdry neon commercials that extend into the clouds similar an endless holographic advertisement reel. The sheer volume of meticulous detailing is almost humbling. Whether it's a stunning vista scorched by the dawning sun or the minutiae in the dashboard interior of one of the game's dozens of vehicle models — the telescopic of Cyberpunk 2077'southward detailing is almost daunting.
CD Projekt RED's fine art direction for Cyberpunk 2077 is an instance to be followed.
Junk food outlets filled with insect burgers and protein paste dot the landscape, as real meat becomes an unaffordable luxury. Vending machines spit out cheap guns to anyone for just a handful of Eurodollars, as the lack of law enforcement forces citizens to take their safety into their own hands. Every corner of this simulation is designed to enhance the game world's believability, and it'southward all the more than immersive for it.
Every bit yous progress, the story will wind you through each of Dark City's districts, in plow, giving you a tour of a dystopia that feels like it could become unsettlingly close to reality. Each district has a distinct visual design based on the inhabitants' culture and the gangs that dwell there. Cyberpunk 2077 is also treated to an incredible and various soundtrack, penned by CD Projekt Carmine heavyweight Marcin Przybyłowicz.
Often times, I would simply step out of stealth to heed to the futuristic electro beats that explode when yous enter gainsay. Cyberpunk 2077'southward music shifts effortlessly between futurism and nostalgia, with various genres represented, strewn through broken-hearted visions of Night City'south hyper-tech dystopia.
From every pixel to every note, CD Projekt RED's art direction for Cyberpunk 2077 is an example to exist followed.
So many details
Cyberpunk 2077 review: Story delivery (no spoilers)
Prepare in California in 2077, Night City is i of the last memories of Western opulence. Megacorps now rule the world openly, taking the law into themselves, every bit ordinary folks are stamped out in the crossfire. With the Night Metropolis Police Section utterly overwhelmed, they allow mercenaries to operate freely amid the populace, as citizens and corporations take justice into their ain easily.
Cyberpunk 2077 uses Mike Pondsmith's Cyberpunk tabletop roleplaying universe as its base, giving it a rich, established backstory to describe upon. The game doesn't wait before throwing you in at the deep end, referring to past historical events in detail, complete with unique Dark City slang. If you lot're non familiar with the Cyberpunk lore, information technology can be disorienting at first, but a few hours in, you'll feel correct at home.
In this universe, the United States has fallen. In its wake is a loose union of states that somewhat reminisces of the old U.S., merely it seems to exist annihilation but in reality. Night City is part of the Free Land of Northward California, making it a unique location for corporations and organized criminal elements to avert sure legal restrictions.
Different companies vie for control of the globe, with the Arasaka megacorp taking middle phase as Globe'southward biggest and about powerful organization. Arasaka has its ain individual military, with orbital stations blanketing the globe in technological tyranny. Other corps like Biotechnica and Militech compete, often violently, with Arasaka, with collateral loss of man life tallied up as a business expense rather than a tragedy.
Unrestrained capitalism and the proliferation of cybernetics has degraded the value of the homo entity. Shame and privacy are a matter of the past, with sexual practice used openly in all forms of advertizement, while addiction to cosmetic and physically-enhancing cybernetics run rife.
Y'all play as V, selecting from one of three backstories. Nomad tribes dominion the roads between the megacities, handling smuggling and "logistics" for different groups looking to transport goods on land. Yous can as well play as a Corpo, every bit someone who worked within ane of Arasaka's cut-throat divisions. Finally, yous can be a street kid who grew upwards amid gang warfare in ane of the city's slums. Whichever back story you cull can bring consequences and opportunities in equal measure as you wind your way through the game'due south enthralling plot.
Without giving abroad besides much about the plot itself, Cyberpunk 2077 raises the bar and then high for digital storytelling in diverse, disquisitional means. CD Projekt RED uses several techniques to maintain a sense of immersion, with an attending to detail that is simply rarely attempted by other studios. Cyberpunk 2077 makes very thin use of repeated, canned animations, with almost every conversation fully choreographed out, complete with unique props as necessary. This extends to big setpiece story missions and even smaller side missions, making it then easy to forget you lot're playing a game. The vast majority of the game's cutscenes never accept control away from the histrion. If information technology needs yous to sit down put for a moment, it'll probable requite you a chair to sit on or a railing to lean on.
Early, Cyberpunk 2077 introduces you to the game universe's "Braindance" phenomenon. Similar to the motion-picture show Total Call back, Braindancing lets you lot experience the sensations of another individual who has stored their memories or an experience using implants. In some weird way, experiencing these outset-person Braindances grounds you into the game's universe. Many people decried Cyberpunk 2077's insistence on a get-go-person perspective, but it is disquisitional to its storytelling. Without giving away too much, the HUD overlay itself is part of the game'south narrative — you're literally seeing the HUD inside 5'south implants.
It's hard to put into words simply how many seemingly innocuous details here can have a big impact on the narrative feel. It speaks to the fact, so many of us overlook the importance of body language.
In one conversation, I noticed Jackie, V's best friend and partner in criminal offense, had a nervous leg twitch during an important chat with a potential business organisation partner. I noticed that another character had taken up smoking more frequently in cutscenes subsequently I had offered them a cigarette previously, despite having previously quit the addiction. The subtleties in a faraway stare, a pout in response to a particular comment, wringing hands, grinding teeth.
All of these modest human behaviors are then oftentimes consciously lost, and the fact this sort of try rarely shows up in other games is a testament to the thoughtfulness of CD Projekt Blood-red'south pattern here. I found myself hanging on every character's discussion. The authenticity in Cyberpunk 2077 is somewhat unprecedented. I institute myself tensed upwardly earlier a unsafe mission, wondering if characters I'd become invested in would survive or not. Life in Dark City is non only dangerous just as well cheap, and the characters share a common quest to find even a mote of humanity in a world that has become so pervasively material.
Night City is a twisted vision of our culture pushed to its near extreme decision. The central theme of the game is transhumanism and what exactly information technology means to be human. Where does the "Soul" fit into a world where you can replace virtually every office of your body with mechanism? How much of the human experience can be digitized and reduced before it stops being man?
Cyberpunk 2077 will solidify CD Projekt RED's legend as one of gaming'due south greatest-ever storytellers.
Cyberpunk asks what the world would look like where the homo concrete entity is no longer essential, or in some cases, even desired. Life itself is no longer sacred in this world, and that fact permeates every corner of Night City, from its billboards to the corpses that litter the alleyways, forgotten and abandoned to the elements.
It's in these questions that Cyberpunk 2077 transcends the vast bulk of its competitors, with a plot that is unsanitized and uncompromised, with a confidence that is typically reserved for cinema. Thank you to this fearlessness, CD Projekt RED portrays humanity at its about barbarous and most beautiful.
Information technology'due south tough to review a game's story without injecting spoilers, merely it really simply begs to be experienced. I beg you lot to go in blind. The authenticity in the choreography and sheer volume of motion capture, the impassioned performances from the game's bandage, the moments of raw despair and desperation. All of these coalesce into a beautiful whole and brand Cyberpunk'due south story all the more than engrossing and evocative. Information technology's becoming increasingly rare that AAA games actually make me intendance about the characters they portray, but like Witcher iii before information technology, CD Projekt Cherry-red shows again why information technology is the best in the business.
The choices you brand, the characters you assist, and the factions y'all acrimony tin accept a dramatic impact on the ending you lot'll receive. My particular ending left me lost for words, and I'm sure yours will differ heavily from mine. I thing is for certain, though. Cyberpunk 2077 volition solidify CD Projekt Cherry's legend as one of gaming's greatest-e'er storytellers.
A liberating diverseness of styles
Cyberpunk 2077 review: Gameplay
Gameplay-wise, Cyberpunk 2077 bears familiarity with some of the about iconic immersive sims like Deus Ex, with a buffet of character customization affording complete control over your experience.
Cyberpunk 2077's attributes breakdown into Intelligence, Tech, Cool, Reflexes, and Body. Each attribute also comes with a perk tree that gives you deeper access the more points you invest in information technology. Want to play as a stealth ninja wielding tech katanas? Invest in Reflexes for access to blade skills and Absurd to deepen your sneaking capabilities. Want to play as a heavy gunner? You tin put points in Body for additional forcefulness, and maybe even option upwardly the Gorilla Artillery limb cybernetic to rip doors off their hinges and accept turrets out of their bases. Who needs lockpicking anyway?
For my playthrough, I wanted to create a Netrunner, which is loosely equivalent to a modern-day figurer hacker. Netrunners utilise all sorts of implants and augmented reality interfaces to poke holes in the Net, which is in a sorry state in 2077'due south New United States. Later on several major wars, the internet every bit nosotros know it has become fragmented.
Society has fallen back into airtight networks and a heavily sanitized version of the world wide web, policed by virtual law enforcement corps like NetGuard. Players tin can learn a range of Quick Hacks that can destabilize and debilitate enemy groups, which are ofttimes (but not always) continued together into a single subnet, which typically covers specific locations and squads of enemies. To offset with, some of the Quick Hacks let yous overload an enemy's ear implants, creating sonic interference. Another lets you overload their CPU, causing them to overheat and somewhen ignite on fire. Afterward on, you'll go the ability to control their very thoughts, influencing them to only shoot themselves in the caput, or walk over to an enemy grouping and detonate a grenade.
Every playstyle is catered for nicely in Cyberpunk 2077.
If you chose that style of play, you end up rather squishy equally a result. Enemy Netrunners may also start to become aware of your presence the more y'all dig into a group's subnet, and get-go to counter your hacks, forcing yous to have a more than proactive approach to gainsay. To that end, Cyberpunk 2077 has an impressive range of weapons of all shapes and sizes, and for all types of scenarios.
Tech weapons line up nicely with the Netrunner playstyle. These weapons shoot some type of radio wave that tin can penetrate walls and armor, blowing literal holes in enemy hides. They can be rather noisy, though. A stealth approach might include a silenced pistol or sniper rifle, for facing threats from afar or from a shadowy corner. There are mountains of melee weapons too, from throwing knives to katanas, to light machine guns and even old school sawn-off shotguns. Every playstyle is catered for nicely in Cyberpunk 2077, and information technology also enhances replayability.
Speaking of replayability, Cyberpunk 2077'south liberating diversity of gameplay styles is likewise complimented narratively likewise. Your backstory choice can be used to open new pathways through quests, or even gain hints almost infiltrating a location. Your Body attribute can exist used to intimidate people into submission, or your Cool stat can be used to smooth talk someone into doing your bidding.
As yous grow in ability, and then does your capability to carve your enemies into encarmine chunks. Across stats and attributes, yous can also enhance yourself farther with cybernetics. Some might enhance your Netrunning capabilities, giving you lot more slots for programs to upload into enemy brains. Others might requite you the ability to "slow down fourth dimension" by enhancing your reflexes. Cybernetics that enhance your artillery might give you the capability to slice and dice enemies from afar or smash them with boosted force. All of these enhancements are expensive though, forcing y'all to do what 5 does best — mercenary piece of work.
Undertaking mercenary jobs is past far the best manner to earn greenbacks (Eurodollars) in Cyberpunk 2077. These range from dynamically-generated LAPD contracts that merely inquire you to resolve local reports, which might be an attack-in-progress or gang-related activity. Other jobs are chosen Gigs and are usually more than complex tasks given by merc job brokers, known as Fixers. These tin can range from brusk delivery missions to quite grand side missions that have place in unique locations, with unique characters. Side missions are mostly offered by other characters in the game's story, and come with more flatulent setpiece moments or special character interactions. So, you accept main missions that further the game's plot.
The primary missions are the game's centerpiece experiences, giving y'all that little bit extra. Ever present is Johnny Silverhand, famously portrayed by Keanu Reeves, who remarks upon your actions, and in some cases tries to influence them. I'one thousand nowhere near the end, despite having a week and dozens of hours inside Night Urban center already, but it feels similar information technology offers and so much more than than similar games I've played recently.
I feel similar I'll be playing this game for months, maybe years to come.
I've battled scavengers from the back of a speeding van in the heart of a massive nuclear sandstorm. I've scaled skyscrapers to electrocute snipers in the eye of a holographic parade. I've disguised myself as a corporate stooge and heisted advanced tech from the most powerful corporation in the world. I've carved a encarmine path across Nighty Metropolis and out into the desert, and I still accept the freedom to starting time over and play the game without killing a single person. I experience like I'll be playing this game for months, possibly years to come, in a like fashion to your Mass Effects, Skyrims, or Dragon Ages of erstwhile, going back over and over to see how else I experience the game's diverging, branching pathways. And despite how positively I feel about Cyberpunk 2077, as you might expect in a game this complex, it's not without its rough edges.
There is a range of pocket-size problems that hinder Cyberpunk 2077, but by no means break it. The REDengine is completely new, and information technology presents its immaturity through some of the game'south stranger bugs. Sometimes when I summon my vehicle, I've had it drive up and clip through an object, and so spontaneously flip into the heaven after it realized information technology was somewhere it wasn't supposed to be. As a stealth character, sometimes I seem to alert an invisible enemy, or something stuck beneath the floor, causing the unabridged squad to enter the combat state. One of the most egregious bugs I had hurt ane of the game's early on emotional scenes, as a character's speech was comedically undermined past a gun that was floating through the air. In a game that'southward all near immersion, these types of issues can exist all-the-more than annoying. Some other high-contour bug that remains unfixed is the Quick Relieve feature, which often fails to fully record your enemy's combat state as you move between save files.
Update: Since writing this review, CD Projekt Cherry has issued updates to Cyberpunk 2077 that set many of the bugs outlined here, including the floating weapons and other engine anomalies.
There is a range of pocket-sized issues that hinder Cyberpunk 2077, but by no means pause information technology.
The game doesn't do a particularly great job at explaining some of its systems, either. For case, fifty-fifty afterward a week's worth of play, I'm still unsure of the exact mechanics of how enemy Netrunners are able to locate you. And even when they exercise, it doesn't seem similar they actually do anything with that data, remaining in a dormant state. Some of the game'due south weapons seem a tad nether-tuned every bit well. I chose the Nanowire equally my main arm implant since I thought it would give me the power to garrotte enemies, alas, the game only has two stealth takedown animations from what I've found, regardless of the weapon you're using. The Nanowire's previously-advertised remote hacking capabilities seem to have been removed too. Or if they're still in the game, it's not actually explained how to use them. Cyberpunk 2077 even has its own irritating Roman Bellic from Grand Theft Auto, who will constantly call you and inquire if y'all can find their missing taxis, instead of going bowling.
Information technology could exist seen as a good matter that Cyberpunk 2077 doesn't hold the player's mitt, but I tin also see the other side of the statement. The lack of information could lead to confusion and frustration. It certainly seems possible to build a character that is full of skills that don't compliment each other well and ownership the shards to re-vamp your attributes and perks is incredibly expensive.
CD Projekt Red has already dropped a couple of updates on the game during the showtime wave reviews programme, with some other update to drib on launch day every bit well. The updates have gone a long style to fixing many of the issues I had with some of the earlier builds, which bodes well for the future. CD Projekt RED has too proven itself to exist diligent at polishing its games, calculation in gratuitous content and gameplay tweaks based on community feedback to The Witcher iii, and there's no reason to think this won't also be the case with Cyberpunk 2077.
An feel without peer
Cyberpunk 2077 review: Conclusion
If for any reason Cyberpunk 2077 is the last game I always review, I'll be more than satisfied. Cyberpunk 2077 is a landmark feel that will remain the standard-bearer for immersive play for years to come. Maybe just CD Projekt RED itself volition be able to top information technology.
Cyberpunk 2077 is an experience without peer.
You can feel the honey, the sheer force of volition that every developer has poured into this project, which I reiterate, for me, is only without equal. Regardless of what aspiring censors and opinion peddlers may say about information technology, I believe Cyberpunk 2077 will stride into the history books with confidence and confidence. Cyberpunk 2077 is a celebration of the entire medium, marrying cut-border technical innovation, unrestrained user agency in an accurate and immersive experience that transports you to another universe. No game has executed on the promise of gaming like Cyberpunk 2077. CD Projekt RED'south artistic achievement cannot exist overstated.
Despite an impressive array of bugs and glitches, Cyberpunk 2077 remains an experience without peer. No punches pulled, no platitudes are given, and no compromises are made. Cyberpunk 2077 is an industry highpoint that, merely put, may never be bested. Right now, and without hesitation, I am charmed to say Cyberpunk 2077 is everything I've e'er wanted from a game. It is the all-time game I have e'er played.
The bar has been raised
Cyberpunk 2077
A landmark achievement.
Cyberpunk 2077 is one of the most liberating open worlds in recent memory, with meticulous attention to detail, unprecedented amounts of motion capped scenes and a story that will get out you shaken to your cadre. The wait for Cyberpunk 2077 was worth it considering it is quite easily a candidate for the "best game ever made."
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